Spell
QuickDark Magic Expanded
Archetype:
Dark Magician
View:
8370
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
Dark Magic Expanded — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 52 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Utility
Why it scores here
Dark Magic Expanded is a Quick-Play that is only as strong as the Dark Magician count on the field and in the GY: it adds a 1000 ATK boost at 1+, blocks responses and card-effect destruction of the controller's Spells/Traps at 2+, and makes DARK Spellcasters unaffected at 3+. It gets credit for protecting the Dark Magician line for one turn, not for drawing, refuelling or removing anything. Its ATK and the strong Dark Magician combo boards (average power index 93.8) do not earn points by themselves, since the card appears in only 1 of 6 boards as a starter and the boards are driven by the wider archetype.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Found in 278 of the attached decks, 42% of them in the Dark Magician archetype, and 1 of 6 combos as a starter, but it is conditional on archetype count and is not a reliable opening-hand card (observed). |
| Combo & Conversion | 45 | It sits in all 6 combo boards, yet only 1 is as starter and none as payoff, and the 93.8 average power index reflects the archetype board rather than this card's own conversion (observed, guardrail 3 applied). |
| Resource Economy | 20 | It is a single Quick-Play with no draw, search or GY refuel; any advantage comes from the Spell being used as a -1 (verified from card text). |
| Effect & Interaction | 40 | Its effects protect the controller's Spells/Traps and DARK Spellcasters and block responses to its own activation, rather than negating or removing opponent cards (verified from card text). |
| Material Utility | 5 | It is a Spell card with no material role, so it cannot convert as material even when blanked (verified from card type). |
| Resilience & Flexibility | 55 | It is a Quick-Play that can be used on the opponent's turn across several spots, but each tier depends on the Dark Magician count being met (inferred from text). |
| Deck-Building Efficiency | 60 | It is a single-slot card, up to 3 copies appear in decks (average 1.44), and it has no garnet or lock, but it is dead outside archetype-heavy decks (observed; no banlist token, so 3 copies assumed). |
Calculation
Weight profile: 0.7 Negation/Interaction (Removal/Negation row) + 0.3 Utility. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Its three tiers protect Spells/Traps and DARK Spellcasters from opponent effects for one turn, which is strong inside the Dark Magician shell.
- It is cheap to run, with one slot and 1.44 average copies, and appears in 278 decks across 32 archetype labels.
- Its effects are gated on counts of Dark Magician and Dark Magician Girl, which lines up with the most-played lines in the sample.
Weaknesses
- It is dead without enough Dark Magician or Dark Magician Girl on field and GY, so it is poor in non-archetype decks.
- It does not draw, search, refuel or remove, so it gives no card advantage.
- It does not interact with an opponent's card before activation, and its 2+ and 3+ protection only lasts for one turn.
Counters / choke points
- Opponent effects that act before the card is activated are not stopped by its text (inferred from effect 2 wording).
- Opponent effects that act after the 1+ tier are not blocked, since only the 2+ and 3+ tiers restrict responses and effects (inferred).
Best use
Quick-Play protection and ATK support that turns a live Dark Magician board into a turn of protected Spells/Traps and DARK Spellcasters. Decks: Dark Magician archetype decks, Magician Girls and Red-Eyes builds that run the Dark Magician core. Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell with three sequential tiers keyed to Dark Magician and Dark Magician Girl counts (card text).; Effect 2 stops responses to its activation and protects Spells/Traps from opponent card effects this turn (card text).; Effect 3 makes DARK Spellcaster monsters the controller controls unaffected by opponent effects this turn (card text).
- Observed: Appears in 278 of the attached decks, 42.1% in the Dark Magician archetype, average 1.44 copies (decks_evidence).; Appears in 6 of 6 combos, as starter in 1 (16.7%) and as material or payoff in none (combos_evidence).; Guide mentions place the card in the Dark Magician core and a Spell/Trap section (guides_evidence).
- Inferred: Its value is conditional on archetype count, so it is weak outside Dark Magician shells.; Its protection lasts one turn, so its interaction is tempo-based rather than a lasting removal or negation.
- Data gaps: no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only combo examples have empty role_in_combo, so starter/payoff roles rely on the aggregate counts no rulings or banlist data for the once-per-turn and response-timing edge cases






